![]() The campaign begins with the Kuun-Lan, a mining vessel belonging to Kiith Somtaaw (one of the minor clans), launching from the dry dock orbiting the Angel Moon to assist Kiith Nabaal carrier Veer-Rak and its fleet to defend Hiigara against the Imperialists' assault. Meanwhile, the Taiidan Empire has collapsed after years of civil war, and the new Taiidani Republic has arisen as an ally of the newly minted Hiigarans, while the Imperialists and their Turanic Raider allies continue to raid both Hiigaran and Republic space. The Mothership, with Fleet Command and the hyperspace core removed from it, remains in orbit over Hiigara as a shipyard. After destroying the Taiidan Emperor and reclaiming their ancient homeworld of Hiigara, the Kushan re-establish their clans, or "kiith", in a great council, though some clans have precedence over others. The game takes place fifteen years after the original game. ![]() ( April 2020) ( Learn how and when to remove this template message) Please help improve it by removing unnecessary details and making it more concise. This section's plot summary may be too long or excessively detailed. Where Homeworld was biased towards large fleets (as the player's main ship was a full-fledged mothership and the opposition was an empire of galactic scale), Cataclysm down-scales the fleets (as the player's main ship is a simple mining vessel and the adversaries are all limited in resources) In general, the main difference is the scale of fleets. The game also introduced new 3D features such as moving parts and transforming ships. The game's resource collectors perform the same functions that they did in the original Homeworld, however, when upgraded they can be used to capture enemy vessels, harvest crystals and repair friendly vessels functions that were carried out by separate, single-function ships in the first game. Notable unit changes include the Processor, Cataclysm's adaptation of the Resource Controller, which has medium-strength weapons to defend itself, automated repair beams to heal nearby ships and four pads to dock with Workers harvesting resources. The player's Command Ship is now capable of attack though slow, the Command Ship is capable of delivering a high amount of firepower, most notably the Siege Cannon capable of crippling an enemy Command Ship with a single well aimed shot. Interesting places for battles could be saturn, the reef, earth, the moon etc.Though it uses the same engine as its predecessor, several changes were made such as: the ability to toggle time compression between normal speed and eight times faster ship upgrades (improving armor and adding new abilities), Command Ships and Carriers are given the ability to add external modules for ship research and fleet support fuel was completely eliminated from the game and finally the sensor display could be used to issue attack orders to units. Ketch flag ship (similar design to what the queen used against oryx). Recourse extractor as the recourse extractor (obviously) Taking the ships from Destiny the game and putting them in homeworld. The mod more than quadrupled in size in the last three years, so it will be impossible to show everything that has changed here, but I have prepared some. We have also redone the ship debris so that they persist for 200 seconds after a ship is destroyed, they "burn" up in an interesting reverse of the build visualisation and then despawn. Taking a leaf from the Star Trek: Armada flavour of play here are some screenshots of ships being visibly constructed for your pleasure We have also taken the ultimate in impossible-to-do-in-homeworld things and made them done. It's subtle but the galaxy in the background is actually positioned to show as it would in the hypothetical locations of these maps! You can probably also see from the screenshot of Bajor above that the maps have received an amazing graphical overhaul, here's Alpha Centauri as well to demonstrate the improvement. One excellent thing to try is the new debugging tools (if you enable them in the game setup) and camera controls, you enable them with "Y" in game and you can see them on the left hand side of the screen. ![]() ![]() There's been so much added to the deathmatch options that I am not even sure what's new anymore! Not to mention the updates to the Invasion game mode originally from Homeworld and the Flight Mode technical demonstration, not to forget the ship gallery game mode! Pretty much every single script in the mod has been rewritten and optimised, you can now reasonably expect a multiplayer game to work (even with all the new features).
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